![](/techspec/_01analogue-no.gif) ![](/techspec/_02digital-yes.gif) ![](/techspec/_03hybrid-no.gif) ![](/techspec/_04sampler-no.gif)
![](/techspec/_05arp-no.gif) ![](/techspec/_06sequencer-no.gif) ![](/techspec/_07vocoder-no.gif) ![](/techspec/_08fx-no.gif) ![](/techspec/_09drums-no.gif) ![](/techspec/_10hd-no.gif)
![](/techspec/_11poly-no.gif) ![](/techspec/_12multi-no.gif)
![](/techspec/_13midi-no.gif) ![](/techspec/_14cv-no.gif)
![](/techspec/_15module-no.gif) ![](/techspec/_16key-no.gif) ![](/techspec/_17rack-no.gif) ![](/techspec/_18table-no.gif)
![](/techspec/_19audio-no.gif)
|
division 6 midify
price : $35.00
|
![](midify.jpg)
|
this tiny board lets you add a "midi in" port to your nintendo handheld or just about anything.
use for playing your synth cartridge with an external controller or sequencer, or just turning your favorite game into a midi-controlled noise maker. midi note on/off commands simulate button pushes on your
game system so it's compatible with any cartridge. great for 8-bit / chiptune music.
can be installed directly into a gba, gba-sp, ds or ds lite, or with some extra parts you can interface it with other devices.
features:
12 outputs
outputs can be active-high or active-low
map any midi note to any output
mono and poly modes
high-note and low-note priority modes
assign to any midi channel or omni
pause mode ensures that first note is released before next is played
board dimensions: 1.04" x .4"
power supply: 3.3v-5v
includes 2.5mm phone jack for mounting in small devices
includes:
midify board
2.5mm phone jack
midi cable (2.5mm pone plug to standard midi plug)
double-sided tape
30awg wiring kit
|