synthesis powerhouse with distinctive wavetable timbres, kaoss physics, and motion sequencing 2.0.
in 1985, korg's dw-8000 combined digital wavetables with rich analog filters to give users sounds which were impossible to create with analog oscillators. it's still a cult favorite today.
modwave builds on the dw legacy and transforms it into a modern monster synth, featuring incredibly deep wavetable oscillators, gorgeous filters, wildly flexible modulation, unmatched polyphony, comprehensive pattern sequencing, and immediately satisfying
hands-on control to deliver unique, powerful, and easily customizable sounds and phrases.
modwave also introduces two unique new tools for creating dynamic motion: kaoss physics and motion sequencing 2.0. kaoss physics combines an x/y kaoss pad with modulatable game physics to create a responsive, interactive controller that is-besides being
powerful- a lot of fun to explore. motion sequencing 2.0 brings the organic, continuously evolving patterns of the wavestate's wave sequencing 2.0 into the world of motion sequencing, including multiple lanes and real-time recording to help you create
complex and evolving phrases that other step sequencers cannot.
like wave sequencing 2.0 (wavestate) and altered fm (opsix), modwave's evolved wavetable synthesis delivers its own brand of completely unique sounds and a knob-per-function layout that makes customizing those sounds fast and easy. there are hundreds of
preset sounds empowered by this new architecture, organized by front-panel category buttons, and all instantly customizable via the four mod knobs. modwave's distinctive wavetable timbres start with aggressive basses & leads, and lush ambient pads which
will add a new dimension to your tracks. but that is just the beginning.
those who want to dig deeper will find an endless source of discovery; with the modwave's unique synth architecture, you'll be finding new things for a long, long time. save as many of your sounds as you like; there's room for thousands more. you can also
load your own samples, import wavetables in standard formats, and create your own wavetables using the free waveedit software.
modwave synthesis engine
when we call the wavetable oscillators "deep," we are not kidding. start with over 200 wavetables, each containing up to 64 waveforms-from thousands of individual waves. use the 30+ modifiers to change their basic character, and the 13 morph types to
process them in real-time. create new hybrids from any two wavetables using the unique, realtime a/b blend. quick math: that's over 230 million wavetable variations out of the box, and that's before you even add modulation.
no need to stop there, though! expand your palette even more by importing new wavetables using the editor/librarian software. try the many free and commercial wavetable libraries in the standard serum format*, or create your own using the free,
cross-platform waveedit , now available in a custom version for the modwave. layer wavetables with samples from the built-in, multi-gigabyte pcm library, or import up to 4 gb of your own samples using korg's sample builder software.
* if an imported wavetable has more than 64 waveforms, it is assumed to be a generated crossfade, and some of the intermediate waveforms are dropped to create a 64-waveform version.
each program has two full-featured wavetable oscillators, plus a sub oscillator/noise generator and any of a dozen stereo filter types, including the aggressive ms-20, sweet polysix, and the newly enhanced multi filter. animate almost any parameter using
the massively flexible modulation system, with four triggerable envelopes, five lfos, dual mod processors and two key-track generators-plus multi-lane motion sequencing and kaoss physics.
even with all that synthesis power, playing up to four simultaneous wavetables per voice in a single program, the modwave still achieves 32-voice polyphony, incredible for a wavetable synth. layer two programs together for double the possibilities.
kaoss physics
kaoss physics models a ball rolling on a surface and/or bouncing off walls. start the ball by flicking a finger on the x/y pad, or launch the ball automatically using a trigger source such as gate + damper. you can also directly control the ball by holding
your finger on the pad. the position of the ball produces four modulation signals, which can be used to control any modulation destination you like: the x and y locations, the distance from the center, and the angle relative to the x axis. this method of
applying automated modulation is a first, and the results are modulations that are engrossing and evolving.
there is a bump in the virtual surface, going either down or up, like a valley or a hill. you can set the height or depth of the bump, and choose one of several different shapes for its slopes. the surface has adjustable friction, so that the ball slows
down as it travels. there are walls on the four sides of the surface, and when the ball hits a wall, it bounces off. walls can slow down the ball, as if they were padded, or accelerate the ball, like bumpers in a pinball machine. the walls can also be
removed entirely, so that the surface wraps around to the opposite edges like a vintage arcade game.
the modeled environment can create specific modulation effects. for instance, use a centered bump with negative height so that the modulation values always eventually return to 0. or, position a bump with positive height on a side or a corner, to push
modulation values away from that zone.
most parameters, including tilt, friction, time, bump height and position, etc. are modulatable. you can even modulate them from the kaoss physics outputs-for instance, try modulating tilt x with kaoss y. the result is an interactive controller that
amplifies your physical gestures, transforming them into complex musical results. did we mention that it's fun, too?
motion sequencing 2.0
motion sequencing 2.0 is evolved from the wavestate's wave sequencing 2.0. timing, pitch, shape, and four sets of step sequence values are separated into "lanes," each with their own loop start and loop end, adding a deeper, more customizable level of
phrase and modulation recording.
every time the sequence moves forward, the individual lanes are combined to create the output. for instance, a step sequence value may be matched with a different duration, pitch, and shape every time that it plays. you can modulate each lane's loop points
separately for every note, using velocity, lfos, envelopes, mod knobs, or other controllers. each note in a chord can be playing something different!
lanes can also randomize the step order every time they play. finally, individual steps can be randomly skipped, with a modulatable probability from 0 to 100%. the result is organic, ever-changing sounds that respond to your control. the dual onboard
arpeggiators can interact with motion sequences for even more possibilities.
filters for days
add vintage character to your sounds with the aggressive ms-20 lowpass or highpass filters, or the strong, sweet polysix lowpass - all newly enhanced with gain controls to make it easier to dial in the resonance timbre. shape and refine with a full
collection of resonant 2-pole and 4-pole lowpass, highpass, bandpass, and band reject filters. or, step outside the box with korg's unique multi filter, which creates modulatable blends of multiple modes simultaneously - now with presets on a front panel
knob, for easier exploration of its many possibilities.
control and modulation galore
bursting with knobs and controllers, the modwave invites you to explore. oscillators, filter, envelopes, lfos, and effects are all at your fingertips with dedicated front-panel controls. four programmable mod knobs are customized to bring out the most in
every sound. use the knobs in realtime performance, and also save the results as new sounds. the hold button lets you sustain notes or chords indefinitely, while you explore the front-panel controls or play other gear.
add in kaoss physics and the pitch bend and modulation wheels, and you'll always have multiple dimensions of realtime expression.
want to dig deeper? almost all front-panel knobs, and most on-screen parameters, can be modulated. you can even modulate settings for individual motion sequence steps! mod processors let you transform modulation signals using quantization, smoothing,
curvature, and more.
an arsenal of effects
the modwave's superb effects deliver production-ready sounds. each layer has three dedicated effects, plus a send to the performance's master reverb, followed by a master parametric eq. along with standards such as compressors, eqs, choruses, flangers,
phasers, and stereo delays, you'll find distinctive processors such as the wave shaper, talking modulator, reverse delay, multiband mod delay, and overb (from the oasys and kronos), plus modeled effects including vox guitar amps, vox wah, multi-head tape
echo, and a collection of classic guitar pedals.
randomization that inspires.
looking for even more inspiration? a dedicated front-panel button, marked by a "dice" icon, generates new sounds via intelligent randomization. randomize the entire sound or just a part of it, such as the oscillators, filter, or effects. use the results
directly, or as a jumping-off point for your own creations.
editor/librarian software
the modwave editor/librarian lets you edit and organize sounds via your macos or windows computer (including the latest apple m1-based systems). using usb networking for high-speed communication, it works like a second front panel for the instrument, so
there's no need to synchronize or transfer data. animations show the effects of modulation in real-time - a great help when programming.
set lists and smooth sound transitions
set lists offer effortless organization of your wavestate performances, and deliver instant access at the gig or in rehearsal. smooth sound transitions allow previously-played voices and effects to continue to ring out naturally, even once a new sound has
been selected.
connections
balanced stereo outputs connect to any recording or monitoring system, and a stereo headphone output is provided for private playing or onstage cueing. din-style midi jacks ensure connection to other midi-equipped instruments and audio gear, and the modwave
supports class-compliant usb midi connections to windows and macos computers.
specifications: system
keyboard
37 keys (velocity and release-velocity sensitive)
maximum polyphony
32 stereo voices
sound generating system
modwave synthesis engine
modulation
controllers
mod wheel, pitch wheel, kaoss physics, 4x mod knobs
destinations
most parameters can be modulated, including parameters of individual motion sequence steps.
depending on motion sequence length, there can be more than 1,000 potential modulation targets per program.
effects
pre fx
decimator, graphic eq, guitar amp, modern compressor, parametric eq, red compressor, ring modulator, tremolo, wave shaper
mod fx
black chorus/flanger, black phase, cx-3 vibrato chorus, ep chorus, harmonic chorus, modern chorus, modern phaser, orange phase, polysix ensemble, small phase, talking modulator, vintage chorus, vintage flanger, vintage/custom wah, vox wah
general
inputs/outputs
headphone (6.3 mm stereo phone jack), output l/mono and r (impedance-balanced 6.3 mm trs phone jacks), damper (6.3 mm phone jack, half-damper not supported), midi in and out connectors, usb b port
power supply
ac adapter (dc12v, 2500ma)
power consumption
5 w
dimensions (w x d x h)
565 x 338 x 92 mm/22.24" x 13.31" x 3.62"